Not to be redistributed
or reproduced on any other site without my permission. Dumbass.
Step one:
Get Kawaks.
This is easy enough. For the latest version, visit this
page, scroll down until you find Kawaks, and click on the
highest version number next to the name (currently 1.53).
Step two: Get a rom.
Kawaks is a multiple arcade machine emulator, but it doesn't play
all games. It plays Capcom Play System (CPS) 1 and 2 games, and
SNK's Neo-Geo format. As always, SDB does not distribute roms
or links to rom files/sites. Running an arcade rom works a bit
differently from a console rom. You need a zip file with the proper
name. To do this, go to File->Load Game and check "all".

Under the "Driver" column will tell you the name of
the file you need. So, if you want Art of Fighting,
for example, go to Google, search aof.zip, and
see if you can't find a download. Then download the .zip (DO NOT
UNZIP IT) and move it to the Kawaks/roms/ folder and place it
in the appropriate sub-folder (neogeo, cps1, or cps2). Then, go
back to Kawaks, and double click the name to load it. DO NOT EMAIL
ME WITH PROBLEMS ABOUT THIS STEP. If you can't figure it out after
reading this and the readme, you need to go back to grade school.
Step three: Get to an appropriate point in the game.
We'll use a fighting game as an example for this example, Darkstalkers:
The Night Warriors. For starters, you'll need to enter "coins".
Don't start looking for a coinslot on the back of your computer;
just hit F3 to add coins. Once you're at the
character selection screen, choose the character you want. Now,
it won't be very feasible to rip sprites with an enemy pounding
on you, so have a second player join by hitting F2.
(Redefine player 2 keys under Game->Redefine Keys->Player
2. I reccomend the numpad for up, down, left, and right, and Insert,
Home, Page Up, Delete, End, and Page Down for the six principle
buttons.) Now, depending on what character you choose, the background
will vary. Some backgrounds are better than others for ripping
than others.
Step four: Disable background layers
Like any good emulator, Kawaks can disable background and sprite
layers. To do this, hold Alt+1, Alt+2, and then Alt+3.
You should end up with something like this. But we don't want
black as the background color. Far too inconvenient. To change
it, go to Video->Set Background Color, and choose a color.
Most people like to use something like neon pink or green. It's
painful to look at, but it doesn't get in the way of the sprites.

Gahhh! But at least the sprites are safe. If the sprite had black
on it, leaving the background black would cause complications.
Step 5: Pause and take screenshots
Now you're ready to start ripping. First, pause the game by hitting
Enter on the keyboard. Then, take a screenshot
using the printscreen button and paste it into your graphics program
of choice. Now, we'll learn about one of Kawaks' most valuable
features: single frameskipping. While paused, hold Shift+Spacebar.
The game will advance exactly one frame. If your character
doesn't change, keep hitting shift+space (slowly) until he/she
does. When their position changes, take another screenshot, and
start arranging the sprites in order until you have all the frames
for an animation.
Step 6:
Sticky situations
There are always some problems when ripping sprites, but Kawaks
has more ways to solve them than any other emulator I can think
of. For example:
In this shot, we want to get Huitzil / Phobos' punching pose,
or maybe Morrigan's hurt pose. But there's a big impact burst
in the way. Do we want that? No. So what do we do? Go to Tools->Shot
Factory.
This is an incredibly powerful tool. Firstly, check the box that
says Blink Selected. Make sure that the "Shot
Factory" window is not overlapping the game screen. Then,
start scrolling through the sprite numbers, starting at 000. As
you scroll over a number, the corresponding sprite on the game
screen will start blinking.
If you double click the checkbox, the offending sprite will disappear.
Most objects and characters are made of multiple digits. Hold
shift while selecting a number to select more than one.
To save time click Deactivate Selection to turn
off all selected boxes, rather than double clicking each of them.
You'll get something like this (note: I missed a few tiny parts
of the impact in the example above, so be careful and make sure
you get them all.)
Now, if you want Morrigan's pose, Huitzil/Phobos is in the way,
and if you want his, Morrigan's in the way. To solve this, go
back into the shot factory and get rid of the character the same
way you got rid of the impact, then take a screenshot.
Not bad, eh? But (and it's a big but) if you advance the frames,
the number of the sprite parts can change, disabling things that
seemed to be disabled on the last frame and re-enabling things
that seemed disabled. You have to be careful about this. It might
seem like a big pain in the neck, but you will get used to it.
Well, that's about
it. Questions (besides where to get roms), comments, or concerns
should be sent to:
neuropod@gmail.com