A little bit about me. I'm 28 years old and live in Long Island, New York, USA. I'm a fan of retro games, modern games (PC all the way), depressing-but-catchy music, animation, comics, and computer programming. Oh, and obviously I spend a fair amount of time working on this site too.
This right here is the best way to contact me. E-mail!!
If I ignore your email it's either because A) I didn't see it [in which case, sorry, try re-sending if I don't reply within a few days] or B) because it was a request [which I don't do, which you'd know if you read the FAQ below!]
You can also add me on Steam. Let's be PC gaming bros.
About using sprites
» Can I use these sprites?
» Ok, but can I use these sprites for a commercial project?
» Who owns these sprites?
The sprites in the customs section belong to the people who submitted them, but even so they are generally a form of fan art depicting copyrighted characters.
» Who should I credit if I use sprites?
If you like, you can also extend your acknowledgement to the people who ripped and submitted the sprites. Every file on this site has the username of the person (or people) who contributed that file.
A lot of people ask for credit on their rips - even I used to do it. They are basically asking for a small acknowledgement for the time and effort they put into ripping the sprites and making them available to others. To me, this seems like a very reasonable request, but you aren't under any obligation regardless.
» Is there an easy way to separate sprite sheets into individual sprites?
» What can I use sprites for?
» Is using, ripping, or archiving sprites illegal?
But please, as I've mentioned in questions above, do not try to profit from their copyrighted material. It's probably the quickest way to get yourself in trouble and make all of us look bad.
About ripping sprites
» What does it mean to "rip" sprites?
Other terms like "capturing" or "extracting" are occasionally used, probably because of how negative rip sounds.
» How do you rip sprites?
There are two main ways. The first is by editing them out of screenshots. Using an emulator, one plays the game on their computer, taking screenshots of the desired sprites. Many emulators have features to make this a little easier, such as the ability to disable background layers, or pause the game and advance one frame at a time.
The second way to rip sprites is by extracting them from the game's data. For older games (generally pre-CD) this involves opening the ROM file in a tile viewer such as Tile Molestor, YY-CHR, or GGD. Newer games for systems like the PlayStation or DS may contain individual files containing data that can be extracted.
Some specific games or systems also have more specialized tools for extracting graphics. For example, PSicture can extract graphics from some PS1 games.
If you have any specific questions about ripping, please feel free to email me or post on our Help Board. Also see our Tutorial section - my guides on ripping DS and Capcom arcade games are a good place to start.
» Can you rip (sprite xyz) for me?
And since I would feel horribly uncomfortable asking people for money in exchange for sprite rips, I generally don't do requests. Same goes for most other rippers, since anyone skilled at ripping will probably have their own personal projects they'd rather be working on. If you need some sprites, the best idea is probably to learn how to rip them yourself.
» Can you tell me where to get roms and emulators?
About submitting sprites to SDB
» How do I submit sprites, graphics, or sounds? What are the rules for submitting?
» What kind of rips can I submit? What can I submit rips from?
You can submit rips from games for any console, handheld, computer, arcade, or mobile game. We currently have received submissions for 36 different platforms, but if you want to submit sprites from a system we don't have yet, I can always add it. More detailed submission guidelines can always be found on the Submit page.
» What kind of customs and edits can I submit?
» Can I submit rips from tile viewers or other graphics extractors?
» I have some sprites I submitted to another site. Can I also submit them here?
» If I find some material SDB doesn't have, can I submit it?
» How do I know if my submission(s) were accepted?
About Sprite Database
» What is the history of Sprite Database? Who created it?
SDB started as the sprite section of my old sprite comic website, which is best forgotten. Eventually it started getting rather popular and by 2005 it was obvious it had to be split off into its own thing. In those days the site was run by me and my brother. Although he's moved on to better things, I'm still here plugging away, week after week. Don't worry, I'm still enjoying it! Here's a timeline of other major events.
2005 - SDB split off from my crappy sprite comic site.
2006 - SDB switches from having sprite preview icons to being text-only after my webhost complained about bandwidth usage
2006 - My webhost kept complaining anyway so SDB moves to Drshnaps Productions
2009 - SDB rebuilt from the ground-up with actual, semi-modern coding and technology
2010 - Preview icons for every sprite & background on the site were re-added, after being removed years earlier
2012 - SDB moves back to my hosting after Drshnaps Productions closes down (RIP) - thankfully bandwidth has gotten way cheaper
2014 - Preview icons for every game on the site were added
2014 - I wrote this VERY FAQ.
» When is new content posted to Sprite Database?
» Can I re-host material from Sprite Database?
» How can I link to Sprite Database?
By the way, the official, permanent location of Sprite Database is http://spritedatabase.net. Other urls such as sdb.drshnaps.com and sdb.neuropod.net were used in the past, but should be considered inactive.
» How can I contact individual SDB contributors?
If there isn't any contact information on their submissions, all I can do is point you to the forums, where they may have an active account. I don't give out contact information of contributors, for reasons that should be obvious.
Considering SDB has been around for nearly ten years, many of our contributors are no longer active in the community. If you can't find the person you're looking for, send me an email and I'll do the best I can to help you out with whatever question or concern you may have.